Richard Bartle Designing Virtual Worlds (amazon page) -
Essential reading for the design of any persistent game world,
written by the co-creator of the original game MUD. Published in
2003 but it’s still as relevant now as when it came out. Covers
everything you need to know and then some.
Zed A. Shaw Learn Python the Hard way (homepage) - Despite the
imposing name this book is for the absolute Python/programming
beginner. One learns the language by gradually creating a small text
game! It has been used by multiple users before moving on to Evennia.
Update: This used to be free to read online, this is no longer the
David M. Beazley Python Essential Reference (4th ed) (amazon
- Our recommended book on Python; it not only efficiently summarizes
the language but is also an excellent reference to the standard
library for more experienced Python coders.
Luciano Ramalho, Fluent Python (o’reilly page) - This is an
excellent book for experienced Python coders willing to take their
code to the next level. A great read with a lot of useful info also
for veteran Pythonistas.
Richard Cantillon An Essay on Economic Theory (free pdf) - A
very good English translation of Essai sur la Nature du Commerce en
Général, one of the foundations of modern economic theory. Written
in 1730 but the translation is annotated and the essay is actually
very easy to follow also for a modern reader. Required reading if you
think of implementing a sane game economic system.