A list of resources that may be useful for Evennia users and
Evennia game projects
If your game is online, please consider adding it to the `Evennia game
Third-party Evennia utilities and resources
Let us know if you don’t find your project here!
Other useful mud development resources
General MUD forums and discussions
- Imaginary Realities - An e-magazine on game and MUD design that
has several articles about Evennia. There is also an archive of
older issues from 1998-2001 that are still very relevant.
- MuSoapbox - Very active Mu* game community mainly focused on
- Optional Realities - Mud development discussion forums that has
regular articles on MUD development focused on roleplay-intensive
games. After a HD crash it’s not as content-rich as it once was.
- MudLab - Mud design discussion forum
- MudConnector - Mud listing and forums
- MudBytes - Mud listing and forums
- Top Mud Sites - Mud listing and forums
- Planet Mud-Dev - A blog aggregator following blogs of current MUD
development (including Evennia) around the ’net. Worth to put among
your RSS subscriptions.
- Mud Dev mailing list archive (mirror) - Influential mailing list
active 1996-2004. Advanced game design discussions.
- Mud-dev wiki - A (very) slowly growing resource on MUD creation.
- Mud Client/Server Interaction - A page on classic MUD telnet
- Mud Tech’s fun/cool but … - Greg Taylor gives good advice on mud
- Lost Library of MOO - Archive of scientific articles on mudding
(in particular moo).
- Nick Gammon’s hints thread - Contains a very useful list of things
to think about when starting your new MUD.
- Lost Garden - A game development blog with long and interesting
articles (not MUD-specific)
- What Games Are - A blog about general game design (not
- The Alexandrian - A blog about tabletop roleplaying and board
games, but with lots of general discussion about rule systems and
game balance that could be applicable also for MUDs.
- Raph Koster’s laws of game design - thought-provoking guidelines
and things to think about when designing a virtual multiplayer world
(Raph is known for Ultima Online among other things).
- Richard Bartle Designing Virtual Worlds (amazon page) -
Essential reading for the design of any persistent game world,
written by the co-creator of the original game MUD. Published in
2003 but it’s still as relevant now as when it came out. Covers
everything you need to know and then some.
- Zed A. Shaw Learn Python the Hard way (homepage) - Despite the
imposing name this book is for the absolute Python/programming
beginner. One learns the language by gradually creating a small text
game! It has been used by multiple users before moving on to Evennia.
All chapters can be read for free from the homepage. (Ignore the
author’s stance on Python3 though, that is just bizarre).
- David M. Beazley Python Essential Reference (4th ed) (amazon
- Our recommended book on Python; it not only efficiently summarizes
the language but is also an excellent reference to the standard
library for more experienced Python coders.
- Luciano Ramalho, Fluent Python (o’reilly page) - This is an
excellent book for experienced Python coders willing to take their
code to the next level. A great read with a lot of useful info also
for veteran Pythonistas.
- Richard Cantillon An Essay on Economic Theory (free pdf) - A
very good English translation of Essai sur la Nature du Commerce en
Général, one of the foundations of modern economic theory. Written
in 1730 but the translation is annotated and the essay is actually
very easy to follow also for a modern reader. Required reading if you
think of implementing a sane game economic system.